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Procedural Terrain Generator

SHOWCASE  ·  PROCEDURAL GENERATION  ·  C++ + JAVA

01 / OVERVIEW

Worlds from noise.

ABOUT

Terrain-generation systems programmed in C++ and Java, using noise-based techniques to produce variable environments and explore procedural game-world design.

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MY ROLE

Programmer. [EDIT: solo or team, and whether this was coursework or a personal project.]

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TECHNIQUES

Noise-based generation in C++ and Java. [EDIT: the noise types, layering, meshing or rendering you implemented.]

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RESULTS

[EDIT: what the generator produces; add screenshots in the gallery below.]

02 / GALLERY

Generated terrain.

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