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Procedural Terrain Generator
SHOWCASE · PROCEDURAL GENERATION · C++ + JAVA
01 / OVERVIEW
Worlds from noise.
ABOUT
Terrain-generation systems programmed in C++ and Java, using noise-based techniques to produce variable environments and explore procedural game-world design.
MY ROLE
Programmer. [EDIT: solo or team, and whether this was coursework or a personal project.]
TECHNIQUES
Noise-based generation in C++ and Java. [EDIT: the noise types, layering, meshing or rendering you implemented.]
RESULTS
[EDIT: what the generator produces; add screenshots in the gallery below.]
02 / GALLERY
Generated terrain.
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