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I BUILD

WORLDS.

Digital

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I design and build digital experiences that blend creativity, technology, and purpose.

VIEW WORK GET IN TOUCH

UF

GRADUATE,
MAGNA CUM LAUDE

FEATURED
CASE STUDIES

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04

GAMES BUILT
IN 2D AND 3D

TOOLS AND
LANGUAGES

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I build software and games that turn ideas into interactive experiences.
I enjoy solving technical problems while shaping systems that feel intuitive, responsive, and engaging to use. My work sits at the intersection of engineering and creativity, from developing applications to designing gameplay mechanics and tools that improve workflow.

01 / ABOUT

Where engineering meets imagination.

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The tools I build with.

02 / TOOLKIT

Python  ·  Java  ·  C++  ·  C#  ·  SQL  ·  Processing  ·  Unity  ·  Blender  ·  AutoCAD  ·  GitHub  ·  CapCut

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03 / FEATURED WORK

SELECTED PROJECTS.

Games, tools and apps I've designed and built, from Unity team projects to web dashboards. Each one opens a full case study with video.

04 / WHAT I DO

What I do.

Games in 2D and 3D, from puzzle exploration to turn-based tactics in Unity.

Game Development

Motion work, renders and edited clips. See the animation showcase.

3D Animation

Python, Java, C++, C# and SQL, from web apps to full-stack builds.

Software & Tools

Technical drawings and models built in AutoCAD.

CAD & Engineering

Characters, environments and props, modeled, textured and lit in Blender.

3D Modeling

Noise-based terrain generation in C++ and Java.

Procedural Generation

05 / CONTACT

LET'S BUILD SOMETHING.

Open to roles in game development, 3D art and software engineering.

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EMAIL  —  [EDIT: your professional email]

LINKEDIN  —  [EDIT: your LinkedIn URL]

RÉSUMÉ  —  [EDIT: upload your PDF and link the hero button]

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